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Tweet ShareThe villagers of Bitterweed Barrow set forth to rescue Nebin Pendlebrook, and ended up rescuing a frog-headed wizard (Varooth Moss) from another dimension instead. Such are the deeds that change ordinary peasants into heroes of lore. (Alas, Nebin did not make out so well, but technically, killing the undead isn’t murder, right?)
Also, the treasure helps. You went from scrimping and saving to get a few coppers together to finding the following in the room in which Moss had been imprisoned: 300 gold pieces, 20 silver pieces that have been blackened with time; once cleaned, there is the face of a beautiful woman on one side, who shockingly seems to bear a close resemblance to one of you PCs, a polished silver mirror (can be sold for 20 sp), a fine dwarven shield of bronze and copper (AC +1) set with 8 rubies worth 25 gp each, a silver mace with the head of the nature goddess (N) Ildavir as the hammer, a mithril dagger with a black onyx handle that has a reservoir for poison, a golden tankard worth 25 gp, filled with 15 emeralds worth 20 gp each.
Emboldened by your adventure and flush with loot, you know you can never return to your old world of tending crops, playing songs at the Bloody Bullfrog tavern, and other homely endeavors. Several of you set out into the wider world to find your purpose, traveling from city to city, month after month. Along the way, you learn skills and study ancient tomes that will come to define your new lives (i.e., you become level 1 characters--warriors, clerics, thieves, wizards, elves, and dwarves.)
We can build these characters at the table, and/or you can prepare ahead of time by looking at the character class information in the Quick Start Guide.
I will have character sheets available or you can download them for yourself at Goodman Games.
Note: sheets are class-specific.
While it would be beneficial to have a good mix of classes, it’s not absolutely necessary. You can share your planned character(s) in our group e-mail, and also feel free to ask any questions.
A quick rundown of your options:
Wizards in DCC are really cool, with possible access to very powerful and personalized spells right away. The downside for the wizard is that they are likely to be corrupted by their magic over time. But hey, that can be fun, too.) Unlike the spell slots in D&D, wizards can keep casting spells as long as they roll high enough. Low rolls can cause you to forget a spell for a day, or be corrupted.
Clerics of course are good at healing (although they risk their god’s displeasure if they heal someone of an opposing alignment) and turning away unholy creatures. Clerics can heal multiple times, but if they don’t roll high enough, their god will become more and more disappointed.
Thieves keep you safe from traps and get you through locked doors.
And warriors bring the pain to your enemies with their Mighty Deeds.
Elves and Dwarves who level up become more elvish and dwarvish.
Elves are magic users with a focus on elemental and demonic powers (think Elric of Melnibone if you are familiar with those books).
Dwarves are warriors who excel at fighting with a weapon in one hand and shield in another. (Think Gimli from Lord of the Rings).
Comments
Ana: the plan is for everyone to level up 2 of their 0-level characters to level 1 at the start of the session. I’m glad they enjoyed it. I couldn’t tell if I was engaging them or not, so that’s nice to hear. :)
Whoo-hoo! I totally missed the two-character thing and am feeling sort embarrassed -- yet also smug to have come out of our first adventure with the precisely correct number of characters. It must be destiny! Plus now I understand John's comment about retiring somebody. :) The boys were definitely engaged. Nathaniel is working on engaging the appropriate aspect of things ;) but it should help that he's currently absorbing the contents of the DCC manual. Aiden is hard for me to read, too; he always feels a bit poorly at least, he has been fairly sick with a digestive problem since March. It is serious but not, we think, permanent and he seems to be recovering but slowly. Anyhow it makes me even more grateful for the group, which has been a wonderful source of sheer fun.
Boyz & me are there! (barring The Unforeseen) quick question: is it in the plans for us to pick up more 0-level characters? or shall we stick to what we have? Which isn't too bad -- in my case, a pair of elves, one of them none too bright -- but I thought I'd ask. Andy: the boys were commenting on what a fun game you ran -- Nathaniel especially was impressed. Thanks so much!